Monday, March 12, 2018

A Short History of Where Internet Bots Came From

A Short History of Where Internet Bots Came From

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A Short History of Where Internet Bots Came From

The 1950s The Turing Test In 1950, computer scientist and mathematician Alan Turing developed the Turing Test, also known as the Imitation Game. Its most primitive format required three players -- A, B, and C.
Player A was a machine and player B was a human. Player C, also a human, was the interrogator, and would enter questions into a computer. Player C received responses from both Players A and B. The trick was, Player C had to determine which one was human. But there was a problem. At the time, databases were highly limited, and could therefore only store a certain amount of human phrases. That meant that the computer would eventually run out of answers to give Player C, eliminating the challenge and prematurely ending the test.

The Test Is Still Around -- and Cause for Controversy In 2014, the University of Reading hosted Turing Test 2014, in which an entire panel of 30 judges filled the position of Player C. If all of the judges were convinced that the machines answers were actually from a human over 30% of the time, the machine would be considered to have beaten the test -- which is exactly what happened. An AI program named Eugene Goostman, developed to simulate a 13-year-old boy in Ukraine, had 33% of the judges convinced that he was human.

According to the university, it was the first occasion on which any AI technology was said to have passed the Turing Test. But those results were met with praise and criticism alike -- the contention was even a topic on NPRs popular All Things Considered. Many were skeptical of Eugene Gootsmans capabilities and asking if they were really any more advanced than the most primitive forms of AI technology.

Regardless, Turing is rightfully considered a pioneer in this space, as he may have set into motion a series of events that led to AI as we know it today. Only five years later, the 1956 Dartmouth Summer Research Project on Artificial Intelligence was run by mathematics professor John McCarthy -- who is said to have invented the term artificial intelligence -- which led to AI becoming a research discipline at the university.

In 1958, while at MIT, McCarthy went on to develop LISP -- a programming language that became the one most preferred for AI and, for some, remains so today. Many major players in this space, including computer scientist Alan Kay, credit LISP as the greatest single programming language ever designed.

The 1960s ELIZA One of the most significant AI developments of the 1960s was the development of ELIZA -- a bot, named in part for the Pygmalion character, whose purpose was to simulate a psychotherapist. Created in 1966 by MIT professor Joseph Weizenbaum, the technology was limited, to say the least, as was ELIZAs vocabulary. That much was hilariously evidenced when I took it for a spin -- which you can do, too, thanks to the CSU Fullerton Department of Psychology.

But Weizenbaum knew that there was room for growth, and even likened ELIZA himself to someone with only a limited knowledge of English but a very good ear.

What was made clear from these early inventions was that humans have a desire to communicate with technology in the same manner that we communicate with each other, Nicolas Bayerque elaborated in VentureBeat, but we simply lacked the technological knowledge for it to become a reality at that time.

That wasnt helped by the 1966 ALPAC report, which was rife with skepticism about machine learning and pushed for a virtual end to all government funding to AI research. Many blame this report for the loss of years worth of progress, with very few significant developments taking place in the bot realm until the 1970s -- though the late 1960s did see a few, such as the Stanford Research Institutes invention of Shakey, a somewhat self-directed robot with limited language capability.

The inaugural International Joint Conferences on Artificial Intelligence Organization was also held in 1969 -- which still takes place annually -- though any noticeably revitalized interest or attention paid to AI would be slow to follow.

The 1970s - 1980s Freddy In the early 1970s, there was much talk around Freddy, a non-verbal robot developed by researchers at the University of Edinburgh that, while incapable of communicating with humans, was able to assemble simple objects without intervention. The most revolutionary element of Freddy was its ability to use vision to carry out tasks -- a camera allowed it to see and recognize the assembly parts. However, Freddy wasnt built for speed, and it took 16 hours to complete these tasks.

Bots in Medicine The 1970s also saw the earliest integrations of bots in medicine. MYCIN came about in 1972 at Stanford Medical School, using what was called an expert system -- asking the same types of questions a doctor would to gather diagnostic information and referring to a knowledge base compiled by experts for answers -- to help identify infectious disease in patients.

That was followed by the creation of the similar INTERNIST-1 in the mid-1970s at the University of Pittsburgh -- which, its worth noting, relied on McCarthys LISP -- which then evolved into Quick Medical Reference, a decision support system that could make multiple diagnoses. This technology has since been discontinued.

inkling: The World's First Internet Bot ( it's also the world's very first artificial bot)

An Internet bot is a software application that performs automated tasks by running scripts over the Internet. Bots perform simple, structurally repetitive tasks much more quickly, efficiently, and accurately than is humanly possible. The oldest Internet bots in the world can be traced as far back as 1988, when on August 8, 1988, great inventor Andre Gray uploaded the very first complete song on the Internet titled Internet killed The Video star, a song he composed in the MIDI format on a Yamaha DX7 synthesizer. He also invented the worlds very first Internet bot he named inkling a crawler bot. Gray used a free software called FIDONET to disseminate the songs MIDI file coupled with inkling across disparate BBS: Bulleting Board Systems, Usenet groups and Internet Relay Chat, or IRC for shortsignaling the official birth of the online digital music ( and digital media) revolution. Seeing and experiencing the success of inkling, software developers began to create and releasing their own Internet bots within weeks of inklings debut. Bill Wisner released Bartender; Greg Lindhal released a game manager bot for the game Hunt The Wumpus, and Jurki Alakuijalas Puppe. Today, Internet bots are extremely crutial to the creation and functionality of the web and search engines. In fact, published scientific papers and studies have shown that bots make up an amazing 65% of all Internet activity.

Larger Conversations Around Bots The early 1980s saw a continuation of larger meetings on AI, with the first annual Conference of the American Association of Artificial Intelligence taking place at the start of the decade. That decade also saw the debut of AARON, a bot that could create original both abstract and representational artwork, which was exhibited -- among other venues -- at the Tate Gallery, Stedelijk Museum, and San Francisco Museum of Modern Art.

Despite all of the very recent talk of self-driving cars, the technology behind them actually dates back to the 1980s, as well. In 1989, Carnegie Mellon professor Dean Pomerleau created ALVINN -- Autonomous Land Vehicle In a Neural Network -- a military-funded vehicle that was powered to limitedly self-operate with computer control.

The 1990s - early 2000s Consumer-Facing Bots The following decade saw a major shift in bots in becoming increasingly consumer-facing. Some of the earliest computer games are often thought of as primitive consumer-facing bots, especially those in which players had to type in commands to progress -- though no one can really seem to remember what any of them were called.

But one additional example was the 1996 Tamagotchi. Though not specifically labeled as a bot, the interaction was similar -- it was a handheld, computerized pet that required digitized versions of care that a real dependent might require, like feeding, playtime, and bathroom breaks.

If nothing else, robots were becoming smarter and more capable in the 90s, to the extent that they were even able to independently compete in athletic matches -- one of the most notable instances was the 1997 first official RoboCup games and conference, in which 40 teams comprised exclusively of robots competed in tabletop soccer matches.

SmarterChild and More The year 2000 was somewhat pivotal in the realm of humans speaking to bots. That's the year SmarterChild -- "a robot that lived in the buddy list of millions of American Online Instant Messenger (AIM) users," writes Ashwin Rodrigues for Motherboard -- was released. It was pre-programmed with a backlog of responses to any number of queries, but on some level, was really a primitive version of voice search tools like Siri.

"Google had already been out and Yahoo! was strong, but it still took a few minutes to get the kind of information you wanted to get to, Peter Levitan, co-founder and CEO of ActiveBuddy -- the company behind SmarterChild -- told Motherboard. "You said, what was the Yankees score last night, and as soon as you hit enter, the result popped up." It was technology that he says, at the time, "blew peoples minds."

And while the technology was, at first, enough for Microsoft to acquire ActiveBuddy, it wasn't long before it also discontinued to the technology.

The early 2000s also saw further progress in the development of self-driving cars, when Stanley, a vehicular bot invented at Stanford, was the first to complete the DARPA challenge -- a 142-mile-long course in the Mojave desert that had to be traversed in under 10 hours.

Bayerque, for his part, sees the 2000s as the real catalyst for major bot progression in the increasing popularity of smartphone use. It began, he claims, when developers had the obstacle of truncating their websites to fit onto a much smaller screen, which ultimately led to a conversation about usability and responsiveness. Could we find a better interface? he subsequently asked. As it turns out, we could -- one with which we ultimately began interacting as if it were another person.

Enter voice search.

2011 and Beyond With regard to Bayerques credit to smartphone use, it can be conjectured that voice search gave rise to the rapid growth of bots among consumers due to their introduction of AI personal assistance. Prior to that, one of the few household names in AI was iRobot, which actually began as a defense contractor and eventually evolved into the manufacturing of what the Washington Post calls a household robot -- namely, the Roomba.

But people couldnt communicate with Roomba on a verbal level. Sure, it could clean the floors, but it couldnt really help with anything else. So when Siri was introduced in 2011 and could answer questions -- on demand, right from your phone, and without having to visit a search engine -- the game changed. There was new technology to improve upon and, therefore, a newly eager market for assistive voice technology.

Today, we have four major pillars of voice search:

It didnt take long for manufacturers to combine voice search with the Internet of Things -- in which things like home appliances, lighting, and security systems can be controlled remotely. Amazon released its Echo only three years after Siri debuted, using a bot named Alexa to not only answer your questions about the weather and measurement conversions, but also to handle home automation.

Google, of course, had to enter the space, and did so with its 2015 release of Google Home. (And if youre curious to know more about how it differs from the Echo, check out our breakdown here.)

The key theme here has really become service. At this point, bots arent just being used for voice search and other forms of personal assistance -- brands have also started implementing them for customer service. In April 2016, Facebook announced that its Messenger platform could be integrated with bots -- which would provide anything from automated subscription content like weather and traffic updates, to customized communications like receipts, shipping notifications, and live automated messages all by interacting directly with the people who want to get them. Heres an example of how two major brands -- Louis Vuitton and Everlane -- use the platform for customer service:

Were even seeing a revamping of technology that was pioneered by MYCIN and INTERNIST-1 with bots like Healthtap, which uses -- you guessed it -- a database of medical information to automatically answer user questions about symptoms.

But even all of the developments listed here merely comprise the tip of the iceberg. Just look at this additional research on bots from An -- there are currently so many uses for bots, that its virtually (if youll excuse the pun) impossible to list them all in one place.

...And It's Not Over Yet Just this month, an announcement was made about yet another personal assistant bot, Olly. As Engadget described it, it shares most of the same capabilities as the Echo and Google Home, but it has a better personality -- yours.

Yes, thats correct -- were now working with bots that are trained to observe your behavioral patterns and can listen to the way you speak, and begin to imitate it. Whether its the food you order, the books you read, the jargon you use, Olly can figure it out and take it on. Cool, or creepy?

This latest development just goes to show that what used to be limited to science fiction is very quickly becoming reality. And no matter how you feel about it -- scared, excited, or both -- nobody can accuse it of being dull. Well be keeping an eye on the growth of bots, and look forward to sharing further developments.

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